📄️ Core Components
Core components hold all configurations and core functions
📄️ Sending / Publishing Messages
All messages are sent through the central Publisher component. Therefore, no client ID is required on any of the following components.
📄️ Receiving and Reacting to Messages
These converters provide UnityAction acting on other datatypes than string. When added through the Tools menu, a regular subscriber component will be attached to the selected gameobject along with the according converter component. Add desired actions in the converter component, rather than the subscriber. The following converters are currently available:
📄️ Security Certificates (SSL/TLS)
With version 1.1.0 of SmoothMQTT support for TLS is fully implemented. And it is implemented in the typical No-Code fashion SmoothMQTT is known for. You will need to have certificates in .pfx and .crt format. If you have other formats, check the appendix for a very short step by step guide on how to convert them with openSSL.
📄️ Troubleshooting
This section lists the most common errors and suitable mitigations
📄️ Menus Available in SmoothMQTT
Reference list of all menu entries SmoothMQTT adds to Unity